我的位置: 首页  » 师资力量  » 外聘专家  »

常建

基本信息

  常建,男,伯恩茅斯大学英国国家计算机动画中心教授。

工作经历

  2006-2007 博士后,伯恩茅斯大学英国国家计算机动画中心

  2007-2014讲师/高级讲师,伯恩茅斯大学英国国家计算机动画中心

  2014-2017副教授,伯恩茅斯大学英国国家计算机动画中心

  2017-至今 教授,伯恩茅斯大学英国国家计算机动画中心

学术兼职

  1. 国际会议以及期刊评委:

  Reviewers for Journals:

  Computational Visual Media; PlosOne; Journal of Real-time Image Processing; Visual Computer; Journal of Theoretical and Applied Computer Science; Advances in Engineering Software Journal; The International Journal of Medical Robotics and Computer Assisted Surgery; Science - China information sciences;  International Journal of Game Based Learning;

  IPC of Conferences:

  CASA; CGI; VSGAME; SIGGRAPH_VRCAI; TPCG; CGIM; CGIV; ICACI; BUSTECH; CGVCVIP; EDUTAIMENT; INFOCOMP; PATTERN; DeMSet; AniNex;

  2. 国际会议主席:

  Computer Graphics International 2019 (Program Co-Chair)

  AniNex Workshop 2016 (Chair)

  3. 特邀国际会议报告:

  Computer Graphics International 2019

  CGIV 2014

  负责和参与的研究项目

  1. 2017- 2021, INTERREG France (Channel) England Programme,“Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR)”,co-PI(合作项目负责人)

  2. 2016 –2017, BU and RNLI co-funded “Incubation of Autonomous Ground Vehicles (AGVs) in Lifeboat Launching – Using Computer Animation to Catalyse Innovation”, PI(项目负责人)

  3. 2015- 2016, HEIF, “Virtual Prototyping of New Lifeboat Launching”, PI(首席研究员)

  4. 2014- 2016, EU FP7, ”AniM”, 623883,  PI(项目负责人)

  5. 2014- 2015, BU Fusion Investment Fund, Networking, PI(项目负责人)

  6. 2014- 2016,  EU FP7, “Dr. Inventor”, 611383, Researcher(专家)

  7. 2013- 2017, EU FP7, “AniNex”, 612627, Chief Scientist(首席科学家)

  8. 2012- 2013, BU Fusion Investment Fund, Networking, PI(项目负责人)

  9. 2011- 2013, BU, EUADS Networking, PI(项目负责人)

  10. 2012- 2012, BU Research Development Fund – Small Grants Scheme, Co-PI(合作项目负责人)

  11. 2009- 2011, HEIF, “Virtual operating theatre”, Researcher(专家)

  12. 2009- 2009, Royal Society, Travel Grant, PI(项目负责人)

研究方向

  计算机图形学、基于物理的建模、计算机动画等

主要学术成果

  1. Wang, M., Yang, L., Li, T., Guo, S., Jiang, J., Zhang, H. and Chang, J., 2019. 3D sunken relief generation from a single image by feature line enhancement. Multimedia Tools and Applications, 78 (4), 4989-5002.

  2. Nie, Y., Chang, J., Chaudhry, E., Guo, S., Smart, A. and Zhang, J.J., 2018. Semantic modeling of indoor scenes with support inference from a single photograph. Computer Animation and Virtual Worlds, 29 (3-4).

  3. Fan, Y., Wang, M., Geng, N., He, D., Chang, J. and Zhang, J.J., 2018. A self-adaptive segmentation method for a point cloud. Visual Computer, 34 (5), 659-673.

  4. Wang, M., Guo, S., Liao, M., He, D., Chang, J. and Zhang, J., 2018. Action snapshot with single pose and viewpoint. Visual Computer, 1-14.

  5. Yang, T., Chang, J., Lin, M.C., Martin, R.R., Zhang, J.J. and Hu, S.M., 2017. A unified particle system framework for multi-phase, multi-material visual simulations. ACM Transactions on Graphics, 36 (6).

  6. Yang, T., Martin, R.R., Lin, M.C., Chang, J. and Hu, S.M., 2017. Pairwise Force SPH Model for Real-Time Multi-Interaction Applications. IEEE Transactions on Visualization and Computer Graphics, 23 (10), 2235-2247.

  7. Guo, S., Wang, M., Notman, G., Chang, J., Zhang, J. and Liao, M., 2017. Simulating collective transport of virtual ants. Computer Animation and Virtual Worlds, 28 (3-4).

  8. Deng, S., Jiang, N., Chang, J., Guo, S. and Zhang, J.J., 2017. Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. International Journal of Human Computer Studies, 105, 68-80.

  9. Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J.J., 2017. Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. Computer Animation and Virtual Worlds, 28 (5).

  10. Deng, S., Chang, J., Kirkby J., Zhang J.J. (2016): Gaze–mouse coordinated movements and dependency with coordination demands in tracing, Behaviour & Information Technology, DOI: 10.1080/0144929X.2016.1181209

  11. Song, D., Tong, R., Chang, J., Yang, X., Tang, M. and Zhang, J.J., 2016. 3D Body Shapes Estimation from Dressed-Human Silhouettes. Computer Graphics Forum, 35 (7), 147-156.

  12. Yang, T., Chang, J., Ren, B., Lin, M.C., Zhang, J.J. and Hu, S.M., 2015. Fast multiple-fluid simulation using Helmholtz free energy. ACM Transactions on Graphics, 34 (6).

  13. Pan, J.J., Chang, J., Yang, X., Liang, H., Zhang, J.J., Qureshi, T., Howell, R. and Hickish, T., 2015. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 11 (2), 194-209.

  14. Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40